I’m afraid that this isn’t my best performance. It’s late, and the audio has a nasty popping noise that I can’t get rid of. That’s the bad news.
The good news is that this Movie’s got something for everyone! I’ll show you how to quickly mirror UVWs using a symmetry modifier to get more texture space. Who doesn’t want more UVW space? As usual, don’t hesitate to leave comments or suggestions for future Monday Movies!
Edit: Mr. Tom of FGI Services noted that you can also layer up UVW coordinates using the Copy/Paste function of the UVW editor. You can find this under the Edit menu item (see image). To use this technique, start by selecting the parent cluster- the one you want to stay still- and use Edit>Copy. Then select the target cluster- the one you want to move to the parent cluster- and use Edit>Paste. You can use this second step (Edit>Paste) as many times as needed. 3 cheers for Mr. Tom!