Textures / Materials

Real-World Map Size is Your Friend

Real-World Mapping Coordinates are a misunderstood, but highly useful tool in 3dsMax. Learn what they can do for you!

Assign Random Material ID to Selection

I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax.  I'll update it into a full tool if I get enough comments asking for it.

Arch & Design Material: Tips and Tricks

Learn some tips and tricks for working with 3dsMax's Arch & Design material presets through mental ray. We'll look specifically at glass and metal shaders...

3d Studio Max Arch & Design Preset Examples

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

mental ray Arch & Design Overview

In this article, we'll go through how to effectively use the mental ray Arch & Design material in 3d Studio Max.

Sub-Surface Scattering Guide Part 2

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!

Sub-Surface Scattering Guide Part 1

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!

The 3d Displacement Shader

In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.

Ink & Paint Primer

In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!

World-Machine Colors and Mixing Tutorial

This tutorial covers creating custom color overlay maps in World-Machine 2. I go over every mixing device to show you the diversity of tools at your disposal.

Quickstart Series – Part 8

This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...


This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print screens direc...

Modeling and Rendering of a Mercedes S600

This is not exactly a step by step tutorial about polygon car modeling, it's more of an overview of the process I use and some tips that might help anyone ha...

Making of Chef Zabuza

Hi, my name is Daniele Orsetti and I'm a freelance modeler living in Italy right now. The idea for this character came up when I was reviewing the pictures I...

Making of Walther P90

Hello everybody, I would like to present you with the making of my latest image: Walther P99. Before starting to model the P99, I searched for as many differ...

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