Real-World Mapping Coordinates are a misunderstood, but highly useful tool in 3dsMax. Learn what they can do for you!
I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax. I'll update it into a full tool if I get enough comments asking for it.
Learn some tips and tricks for working with 3dsMax's Arch & Design material presets through mental ray. We'll look specifically at glass and metal shaders...
Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!
In this article, we'll go through how to effectively use the mental ray Arch & Design material in 3d Studio Max.
This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!
This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!
In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.
In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!
This tutorial covers creating custom color overlay maps in World-Machine 2. I go over every mixing device to show you the diversity of tools at your disposal.
In this tutorial I will give a basic overview on how I made the image Diner. We will start the journey with modeling, then texturing, and finally I will expl...
This tutorial will teach you how to unwrap a human head, using cylindrical mapping.
Hi, my name is Khalid Abdulla Al-Muharraqi and I would like to explain some of the steps I would typically take to create a concept like Master of the Bottle...
This lesson from Noesis Interactive will show you how to begin creating custom props in the Softimage/XSI 6 Mod Tool. Learn the basics of modeling, texturing...
Artist from China will share the production process of the very appreciated image created in Maya and ZBrush