Textures / Materials

Real-World Map Size is Your Friend

Real-World Mapping Coordinates are a misunderstood, but highly useful tool in 3dsMax. Learn what they can do for you!

Assign Random Material ID to Selection

I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax.  I'll update it into a full tool if I get enough comments asking for it.

Arch & Design Material: Tips and Tricks

Learn some tips and tricks for working with 3dsMax's Arch & Design material presets through mental ray. We'll look specifically at glass and metal shaders...

3d Studio Max Arch & Design Preset Examples

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

mental ray Arch & Design Overview

In this article, we'll go through how to effectively use the mental ray Arch & Design material in 3d Studio Max.

Sub-Surface Scattering Guide Part 2

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!

Sub-Surface Scattering Guide Part 1

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!

The 3d Displacement Shader

In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.

Ink & Paint Primer

In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!

World-Machine Colors and Mixing Tutorial

This tutorial covers creating custom color overlay maps in World-Machine 2. I go over every mixing device to show you the diversity of tools at your disposal.

Making of Super Snail

This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I us...

Making of Eternal Flame

Every piece of work is a new step in a long, never-ending staircase... Everything I learnt in Eternal Flame I wish to fully apply on future works that I'm th...

Making of the Rider

This is the 5th challenge that I joined and my first artwork which was a grand winner. I am really happy to say that with all the efforts and hard work I did...

Making of Hornedman

The purpose of this making of is to outline the tools and techniques I used in the creation of my image, Hornedman. The image started as a sketch inside ZBru...

Making of Zero

Since being a kid, I've always liked to play video games ' particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was di...

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