Textures / Materials

Real-World Map Size is Your Friend

Real-World Mapping Coordinates are a misunderstood, but highly useful tool in 3dsMax. Learn what they can do for you!

Assign Random Material ID to Selection

I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax.  I'll update it into a full tool if I get enough comments asking for it.

Arch & Design Material: Tips and Tricks

Learn some tips and tricks for working with 3dsMax's Arch & Design material presets through mental ray. We'll look specifically at glass and metal shaders...

3d Studio Max Arch & Design Preset Examples

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

mental ray Arch & Design Overview

In this article, we'll go through how to effectively use the mental ray Arch & Design material in 3d Studio Max.

Sub-Surface Scattering Guide Part 2

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!

Sub-Surface Scattering Guide Part 1

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!

The 3d Displacement Shader

In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.

Ink & Paint Primer

In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!

World-Machine Colors and Mixing Tutorial

This tutorial covers creating custom color overlay maps in World-Machine 2. I go over every mixing device to show you the diversity of tools at your disposal.

Sticky Fluids in Glu3d and Pflow

Create a sticky fluids effect using fluid simulation software glu3d and later explain the same thing with pflow

Making of Steamnocchio

I chose Pinocchio because he is a well-known character and because of his artificial nature. He is a wooden marionette, so I imagined it would be nice to tur...

Making of Billy Bob Boone

Welcome to the making of Billy Bob Boone. This tutorial walks you through a brief explanation of the steps involved in creating this character, from start to...

Making of Ford Mustang Fastback ’65

I decided to work on the Ford Fastback because I love the classic look of the car, and that is what I wanted to achieve ' a feeling of class and style. I had...

Birth of a Dawn

I was strongly influenced by the Sinbad travels to the strange land and finding new discoveries and new exciting landscape, this is where this location looks...

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