Textures / Materials

Real-World Map Size is Your Friend

Real-World Mapping Coordinates are a misunderstood, but highly useful tool in 3dsMax. Learn what they can do for you!

Assign Random Material ID to Selection

I've put together the following short MaxScript to allow you to assign a random material ID to a selection in 3dsMax.  I'll update it into a full tool if I get enough comments asking for it.

Arch & Design Material: Tips and Tricks

Learn some tips and tricks for working with 3dsMax's Arch & Design material presets through mental ray. We'll look specifically at glass and metal shaders...

3d Studio Max Arch & Design Preset Examples

Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!

mental ray Arch & Design Overview

In this article, we'll go through how to effectively use the mental ray Arch & Design material in 3d Studio Max.

Sub-Surface Scattering Guide Part 2

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!

Sub-Surface Scattering Guide Part 1

This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!

The 3d Displacement Shader

In this quick walkthrough, I'll show you how to use the mental ray 3d displacement shader in your 3ds Max materials.

Ink & Paint Primer

In this tutorial, we'll be looking at how to effectively use the Ink & Paint shader in 3dsMax. There are visual examples of each feature plus techniques to make your renders pop!

World-Machine Colors and Mixing Tutorial

This tutorial covers creating custom color overlay maps in World-Machine 2. I go over every mixing device to show you the diversity of tools at your disposal.

Making of Did you fill up the tank on mars

The theme chosen for the CGArena challenge (Accident) opens a wide range of illustration possibilities. That's why I decided to join into it and won the 3rd ...

Making of Manolia

I do appreciate the special mood of the studio's photography's. I thought it could be interesting to reproduce this feeling in CG. Even if I haven't practice...

Volumetric Shader through Mental Ray

In this tutorial I will try to summarize what I learned through trial and error about Mental Ray shaders, and how to achieve interesting volumetric effects o...

Making of the Steam Master

Being a making of, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by ...

Modeling Calculator

This tutorial will walk you through the steps to creating a calculator. First of all, In Customize> Unit Setup change display unit scale to metric and select...

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