Modeling

Sculptris Review

Sculptris is a piece of 3d graphics software that allows you to "paint" 3d objects as though you were working with clay. And it's free. Is it worth it?

Turbosquid Primer

In this extended tutorial, I'll be showing you how to earn passive income through Turbosquid (or any content syndication platform).

Insert Mono-Spaced Vertices in Edges

This post shows you how to create equally spaced vertices along many edges in 3dsMax.

An Introduction to World Machine

Learn how to use World-Machine 2 to create procedural terrains for export to 3d Studio Max, Terragen, and more.

Introductory mental ray Lighting

This is a basic tutorial showing you how to get started with mental ray area lights. It really adds a new level of realism to your renders.

Making of La Espera

I am proudly present this making to all the great artists. La espera was created entirely in Lightwave. At first we used the 9.3 version which had already in...

Learn Sculpting in ZBrush Part3

This is the third part of learning Sculpting in ZBrush. These video tutorials series will teach you sculpting in ZBrush from scratch. Thanks to Jason Welsh f...

Making of Darkness Monster

We created the Darkness Monster character to test our skills to make a realistic and fantastic creature like the ones in the Lord of the Ring or King Kong. T...

Making of Sohrab

The character you seen in the picture is one of the most famous Iranian historical characters named Sohrab and he is the son of Rostam, the greatest Iranian ...

How to Create a Waterfall

I want to share my work on how to create a Waterfall from 3ds Max Particle System. To start with, set units to meters, and renderer to default scanline rende...

Making of Speed Runners

The concept illustration 'Speed Runners' was a personal project, mainly geared towards helping me get quicker results with my concept work. At the time, I wa...

Making of Artist

Hello everybody! My name is Nikita Veprikov and I live in Kremenchug, Ukraine. I've been engaged in the 3D graphic arts for more than three years already and...

Making of Who is Spock

Here is my latest personal work Who Is Spock. I wanted to make a Mr. Spock of our day, so he could something like a simple astronaut, or even the original Mr...

The making of SimTech MTS.Arach

Ok well I was quite pleased when I heard I was going to get to build this little guy for the new Wicked Pixels short film that will be released by the end of...

Getting Started with ZSpheres

The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...

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