Modeling

Sculptris Review

Sculptris is a piece of 3d graphics software that allows you to "paint" 3d objects as though you were working with clay. And it's free. Is it worth it?

Turbosquid Primer

In this extended tutorial, I'll be showing you how to earn passive income through Turbosquid (or any content syndication platform).

Insert Mono-Spaced Vertices in Edges

This post shows you how to create equally spaced vertices along many edges in 3dsMax.

An Introduction to World Machine

Learn how to use World-Machine 2 to create procedural terrains for export to 3d Studio Max, Terragen, and more.

Introductory mental ray Lighting

This is a basic tutorial showing you how to get started with mental ray area lights. It really adds a new level of realism to your renders.

A Collection of advices

This text is neither really an article nor a tutorial. It's more a kind of collection of advices and guidelines but may be informative for young artists plan...

Quickstart Series – Part 6

This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...

Modeling of the Punisher

The Sculpt for the model come from the movie Punisher Warzone, I'm a big fan of the comics and... since no one make a model or sculpt of Frank Castle.. I dec...

Secrets of Swimsuit Babe

Making an attractive woman is always a goal for most CG enthusiasts. It's also true to me. After a few years' learning, I think it's time to make one myself....

Particle Planting

Plant 44000 stadium chairs with 4 different materials through particle flow and maxscript

Making of Odin’s Final Battle

Hi everyone, I would like to share with you a short step-by-step process of my latest artwork, Odin's Final Battle. I created this image for a competition wi...

Making of Zero

Since being a kid, I've always liked to play video games ' particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was di...

Making of Asteroid N351

My primary goal was to make a picture and animation for a website. The concept for the characters wasn't mine, because the client had 2D sketches already...

How to use Clusters and Hierarchies

Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them. Also, being able to create hierarchies i...

Making Taho

We start with a very low poly mesh created in your favorite 3D package which we import in Zbrush. There, we sculpt the model and when we're pleased with the ...

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