Sculptris Review

Sculptris is a piece of 3d graphics software that allows you to "paint" 3d objects as though you were working with clay. And it's free. Is it worth it?

Turbosquid Primer

In this extended tutorial, I'll be showing you how to earn passive income through Turbosquid (or any content syndication platform).

Insert Mono-Spaced Vertices in Edges

This post shows you how to create equally spaced vertices along many edges in 3dsMax.

An Introduction to World Machine

Learn how to use World-Machine 2 to create procedural terrains for export to 3d Studio Max, Terragen, and more.

Introductory mental ray Lighting

This is a basic tutorial showing you how to get started with mental ray area lights. It really adds a new level of realism to your renders.

Modeling Ears in 3D

Previously you have read the Head Modeling tutorial written by me but I didn't explain how to create the ears and without ears no head is complete. So, this ...

Modeling Chevrolet Camaro Concept part10

This video tutorial is created by artist Vladimir from Ukraine in Rhino software but techniques applied to all 3d software. This series is divided in 12 part...

Making of Wolverine

I want a complete next-gen model for my show reel, and Wolverine is my favorite comic book character. So, I decide to make a game model of him. I choose this...

Mesh Extraction in ZBrush

In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials c...

Making of Addiction

Hi, my name is Trond Elling Haveland, and I would like to walk you through on how I made this character in the scene. I was out to make it Iconic, a symbol o...

This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print screens direc...

Making of the Steam Master

Being a making of, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by ...

Making of the Alien Nature

Artist will explain about the workflow used to create the picture using Maya, ZBrush, Bodypaint, Renderman.

Head Modeling

This tutorial will describe how modeled the character from a sketch using edge loop method in 3ds max

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY ( to avoid mistakes, errors and imperfections in...

Designed by Alejo "Mr. Bluesummers" Grigera"