Sculptris Review

Sculptris is a piece of 3d graphics software that allows you to "paint" 3d objects as though you were working with clay. And it's free. Is it worth it?

Turbosquid Primer

In this extended tutorial, I'll be showing you how to earn passive income through Turbosquid (or any content syndication platform).

Insert Mono-Spaced Vertices in Edges

This post shows you how to create equally spaced vertices along many edges in 3dsMax.

An Introduction to World Machine

Learn how to use World-Machine 2 to create procedural terrains for export to 3d Studio Max, Terragen, and more.

Introductory mental ray Lighting

This is a basic tutorial showing you how to get started with mental ray area lights. It really adds a new level of realism to your renders.

Modeling Chevrolet Camaro Concept part10

This video tutorial is created by artist Vladimir from Ukraine in Rhino software but techniques applied to all 3d software. This series is divided in 12 part...

Mesh Extraction in ZBrush

In these 3 video tutorials you will understand how to create a new geometry from the existing geometry using the mesh extraction in ZBrush. These tutorials c...

This is not a step by step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some print screens direc...

Making of the Alien Nature

Artist will explain about the workflow used to create the picture using Maya, ZBrush, Bodypaint, Renderman.

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY ( to avoid mistakes, errors and imperfections in...

Makinf og Heavy Unit Industries Prototype

The idea behind this car came mainly from a love of sci-fi and vehicle design. The engineering of F1 cars and aircrafts is also something that always blows m...

Making of Garage

I decided to take a model from a short I was developing and use it to study lighting and shading with a cartoony look. I wanted to create an ambient, alien l...

Making of Dante Alighier

In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...

Making of 3:00am

This Overview is about the 3.00am picture which Sebstian N'll and me (David K'tterheinrich) created for 3dTotal.

Basic Normal Map creation

In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in 3dsmax wh...

Designed by Alejo "Mr. Bluesummers" Grigera"