I’ve known Loren Broach for many years and I’ve always been impressed with his work. He tends to work on the “realistic” side and it’s likely that you’ve seen his handiwork and not known it. This portfolio’s worth a look.
Nate and Loren are twin brothers and it’s funny that they both ended up pursuing video game art careers. Nate’s focus has been on more “cartoon” props and environments. He recently finished up a portfolio piece with his brother that really demonstrates it.
Big Toe is one of the great moderators over at the 3dTotal forums. We’ve been working together over there for some time, and I’ve enjoyed the work he posts. He participates in special events all the time, and that means he has great WIP shots, renders, and wireframes available on his site.
Erigo has been posting on the 3dTotal forums for a while and his work is a visual delight. He posts plenty of poses, texture sheets, and wireframes so it’s worth a look.
Tarik Ali is one of the active members of the 3dTotal forum. He’s done some great work in the fields of mechanical and architectural rendering/visualization. I’m hoping he’ll post more wireframes of his work since some of them are pretty complex.
Freespace is another talented and active moderator on 3dTotal. His work tends to be focused on the Starcraft universe, which I fully endorse. He’s done a lot of freelancing work and even has a tutorial or two on his site.
Raul is a low-poly maverick from Dallas, Texas, using Softimage XSI to create some lovely props and weaponry. His site is well stocked with wireframes, texture sheets, and low/high poly comparison shots, so you can expect to get a great view of the magic behind the work.
Run by Acharya Hargreaves, My3dTextures.com hosts plenty of medium-resolution reference images and texture components. No watermarks means no hassle with Photoshopping them into your images. He’s also got a blossoming collection of video tutorials to take you in the right direction. Keep an eye on his site!