Written April 25th, 2012 Categories: Blog
As much as I hate jumping on the bandwagon, this is something you should know about. Valve’s internal employee handbook has been leaked. It doesn’t contain anything about upcoming releases. You can check it out here: http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
To be frank, I feel bad for Valve. They work hard to cultivate their reputation and relationship with the public, and leaks aren’t like them. I deeply hope that this isn’t the beginning of a bad situation where they begin leaking content on a regular basis because it’s nice to be surprised sometimes.
It’s a fantastic insight into the company culture though. They really are a very flat organisation that most small companies would do well to emulate. Good luck Valve- stay strong.
Written March 9th, 2012 Categories: Blog
“I’ve seen things you people wouldn’t believe.”
Just a quick note letting you know that the Valve office is packed full of awesome. People, workspace, and games. It was an incredible experience that I unfortunately cannot detail for you because of an NDA.
All I can say is that I’m coming Valve. It’s going to take a year, but I’m going to apply and you just might hire me.
I'm kneeling on the right.
Written February 2nd, 2012 Categories: Blog
Big changes are headed this way. Let me break it down quickly to make sure we’re on the same page.
As you’ve probably noticed, the site has undergone a massive theme overhaul. I noticed that you viewers were rarely using the front-page links and instead using the site as a sort of encyclopedia of 3d knowledge. Along those lines I’ve removed a lot of the links from the front page for a cleaner look. There are still a lot of performance enhancements to work on, but the biggest one is going to be my new host. I’ve transferred to Rackspace to help improve latency in non-USA countries.
My next goal is to improve the site’s content. I’m looking for ways to include more tutorials and articles for your enjoyment, but gathering that kind of information can be pretty time consuming. Keep an eye on the site for more posts and downloadables!
More Blog Posts
Now that girlfriend is blogging I’m thinking that I should be writing more blog posts about life in San Francisco. I’m also considering getting into electronic music so you might be seeing more on that.
Written October 24th, 2011 Categories: Blog
Sorry for my latest absence; there’s been a lot going on. Change in apartment, new girlfriend, and a new music hobby hasn’t left much time for 3d. I’ll see if I can try picking things up again.
In the meantime, get a load of this video. Original site: http://kevinkarsch.com/publications/sa11.html
Rendering Synthetic Objects into Legacy Photographs from Kevin Karsch on Vimeo.
Supplementary material video for our 2011 SIGGRAPH Asia paper (see the project page here: http://kevinkarsch.com/publications/sa11.html). 3D objects are rendered using LuxRender (http://www.luxrender.net).
Authors: Kevin Karsch, Varsha Hedau, David Forsyth, Derek Hoiem
Abstract: We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene. We demonstrate in a user study that synthetic images produced by our method are confusable with real scenes, even for people who believe they are good at telling the difference. Further, our study shows that our method is competitive with other insertion methods while requiring less scene information. We also collected new illumination and reflectance datasets; renderings produced by our system compare well to ground truth. Our system has applications in the movie and gaming industry, as well as home decorating and user content creation, among others.
Written June 5th, 2011 Categories: Blog
Forum-member X-Convict posted some amazing renders and wireframes from Microsoft’s Halo Reach. Re-Posted here, learn and enjoy!
Written October 6th, 2010 Categories: Blog
That’s the most fun explanation for this absurd advert in the September 18th issue of The Economist. It’s more likely that their ad department sent the wrong version of the ad copy and didn’t notice. If you look closely you can see that the entire pool is fake. Normally that wouldn’t bother me but they really dropped the ball on the effect here.
Anyway, take a look at the image below. I had to really double check to make sure I wasn’t crazy. Click on the image to see a high-res version.
There's something odd about this image…
Written September 21st, 2010 Categories: Blog, Videos
This is my new circuit-bent speak & read. For those unfamiliar with this kind of thing, there are people who open up old Gameboy or Speak & Spell equipment and modify it to play music or make unusual sounds. It’s a pretty awesome toy.
I bought it at a store here in San Francisco called Robot Speak that sells all kinds of computerized music equipment. The video was recorded simultaneously with separate tracks. The audio came from my headset while the video came from my Nexus One.
Despite the outpouring of negative feedback for this video, I’ve decided to post it to my blog anyway. While I understand that most (all) of you are eagerly awaiting additional 3dsMax instruction, it’s coming time that I start branching out this blog into other interests.
That doesn’t mean I’ll abandon the article I’m writing about mental ray ProMaterials though. Expect that after my travels are complete in October.
Written September 12th, 2010 Categories: Blog
Thanks for taking the downtime like a trooper. The website is back online, and better than ever. I’ve got big plans for this new revision!
For your information, check out the stats below. Taken before and after the front-end revision.
The new site is about 20% as big as the old site, and more flexible, too!
Written September 8th, 2010 Categories: Blog
Just wanted to let you guys know that I’ve been working off and on with a site change. It’s mostly thematic and color changes based on the feedback I got for the old CGCodex project.
Why are you doing this?
The fact is that the current site isn’t as flexible as I once thought, and this gives me more ability to make changes and improvements in the future. It loads faster for people in other countries, too. Yes, Brazil; I know you’re watching and this is my way of thanking you!
Anyway, there are a lot of things I want to fix but I’ll roll out the first version this week.
We want more tutorials!
I know. I’m in the middle of serious real-life stuff at the moment that prevents me from taking the kind of 4-hour work sessions needed to build up a real tutorial. Luckily it doesn’t prevent me from taking 10 minutes here and there to keep working on a new blog interface. If things back off a little this weekend I’ll hammer away at that Arch & Design tutorial I’ve got coming up.
Written August 25th, 2010 Categories: Blog
I know the site is in a state of craziness right now, but the day job is eating me alive. Still trying to find some free time to get that Arch & Design materials tutorial hammered out. Another thing that needs to happen is a core rewrite of the site.
The things that hold this website together are falling apart at the seams and it might be time to run a new template and installation to clean it up. More to follow on that. Maybe this weekend after I catch up on sleep debt?
Written July 18th, 2010 Categories: Blog
I’m on vacation until the 27th or so at the Comic-Con in San Diego. I’ll be the guy wearing ordinary clothes, looking totally normal. You can’t miss me.
If you’re going and want to grab lunch or whatever you can e-mail me at MrBluesummers@MrBluesummers.com!
I’ll upload photos when I get back.
Written July 5th, 2010 Categories: Blog
Running into some nasty errors. Working on fixing them; sit tight.