This script will allow you to assign material IDs randomly to a selection of editable_poly objects in 3dsMax. Assign by object, sub-object, or smoothing group!
Create big bundles of wires easily with this script. You can create a spline and have random wires follow it, or create objects that can be lined up in a path.
This utility will allow you to quickly (although roughly) chew up the edges of solid 3d objects like concrete pillars or walls.
This is a simple script that helps you select the boarders between polygon smoothing groups in 3dsMax.
Use this free utility to quickly and easily weld a lot of texture vertices together as though they were mesh vertices.