3d Studio Max

Architectural Visualization with HDRI Sky

In this tutorial, we will illuminate an exterior architectural scene with help from Vray and a HDR image (High Dynamic Range Image, or HDRI for short) from H...

How to light an Interior Scene

This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you ho...

Making of Mrs Pear

In this mini tutorial I'd like to show briefly how I modeled and textured Mrs Pear, as well as talk a bit about the texturing process in Mudbox. This charact...

Making of Alfa Romeo Competizione C8

The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modeling techniques and final renders. The modeling of cars has alw...

A Collection of advices

This text is neither really an article nor a tutorial. It's more a kind of collection of advices and guidelines but may be informative for young artists plan...

Sticky Fluids in Glu3d and Pflow

Create a sticky fluids effect using fluid simulation software glu3d and later explain the same thing with pflow

Modelling a Human Hand

This tutorial will describe you how I modeled my hand model from a sketch. The method I used here is polygonal modeling. As you can see I have a hand sketch ...

Making of Chinese Girl

After seeing a lot of nice girl renders on the internet, I decided to make a Chinese style girl myself. In the process of making this girl, I found that the ...

Create Fluid in Realflow

Hello everyone. My name is Jo'o and this is a complete tutorial about how I did this image. Hope you like it...

Understanding Light Cache in Vray

This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, rea...

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in...

Making of The Tunnel

For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, The Tunnel. I thought this would make an interesting choice as far as the...

The Easy Way

In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV.

How to Create a Waterfall

I want to share my work on how to create a Waterfall from 3ds Max Particle System. To start with, set units to meters, and renderer to default scanline rende...

Making of The Prometheus

Hi everybody, we are Marco T'rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project The Prometheus. We are both ...

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