Intermediate Lighting & Creating Detail

In this brief tutorial, we'll look at techniques for illuminating a sci-fi scene at night. Download the starting scene and follow along as we use area lights to increase realism dramatically!

Intermediate mental ray Lighting

This extended tutorial shows you how I lit an interior office scene using mental ray area lights and Sun & Sky.

Introductory mental ray Lighting

This is a basic tutorial showing you how to get started with mental ray area lights. It really adds a new level of realism to your renders.

Quick Start Series – Part 4

This quick start series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave ...

Create Neon Light with Vray

How to create neon lights with Vray. As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Making of Dominance War IV: Bishop

In this article, I will attempt to cover the various different steps of his creation, from concept to final render. I've also included three accompanying mov...

Making of Nightmate Stalker

After seeing this concept online, I decided to have a go at re-creating it in 3D. I usually do hard surface objects and not character/organic objects so I fa...

Basic Outdoor rendering in Mental Ray

In this tutorial you will learn about rendering using Mental Ray. The tutorial focuses on outdoor lighting and rendering.

Pigeon: Impossible – Part 7

This is 18th podcast from the short film Pigeon Impossible. In these podcasts Lucas Martell giving some inside tricks

How to create Clouds?

In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd ...

Making of Ran out of Money

The idea for this rendering came from my brother's upcoming wedding and the fact that most of my work is focused on exterior scenes. I wanted to explore inte...

Making of The Rusty Meter

I started by making a simple cube against a vertical grid. The meter originally had a thin wire coming out from below. Since this lacked a personality, I dec...

Global Illumination with Mental Ray

Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced...

Understanding Lights in Maya – Part 4

Hello guys and welcome to the last part of Understanding Lights In Maya tutorial, in this tutorial we will light up an interior scene which should help you u...

Making of Girl Experience

The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...

Designed by Alejo "Mr. Bluesummers" Grigera"