Lighting

Understanding IES Lights

IES stands for Illuminating Engineering Society. IES standard file format was created for the electronic transfer of photometric data over the web.

Create Glowing Material

Glowing materials are very useful to create light effects. For example a neon-light effect. This kind of material is a light-emitting material. It will creat...

Making of Steamnocchio

I chose Pinocchio because he is a well-known character and because of his artificial nature. He is a wooden marionette, so I imagined it would be nice to tur...

Making of Time Under the Trees

I am happy to share the Making Of story of my scene Time Under The Trees, which was created in 3ds Max and rendered in V-Ray.

Making of Ravine

To create my image, Ravine, first I created a shaped terrain and tree roots in 3ds Max 2010 and Mudbox 2009. Next, using 3ds Max, I put unwrap UVWs on the te...

Making of Dante Alighier

In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...

Making of the Box Car

This box car is based on a train model hand painted by Ron Thornton. This project took about a week and a half. I used reference pictures of the model box ca...

Making of Did you fill up the tank on mars

The theme chosen for the CGArena challenge (Accident) opens a wide range of illustration possibilities. That's why I decided to join into it and won the 3rd ...

Making of Revolution

My inspiration comes from a fiction story which tells a war between human beings and machines. Human beings were almost extinct. The survivors became stronge...

Calculate GI through various renderers

In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray & brazil

How to light an Interior Scene

This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you ho...

Making of The Prometheus

Hi everybody, we are Marco T'rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project The Prometheus. We are both ...

Making of Zero

Since being a kid, I've always liked to play video games ' particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was di...

Making of Cool Guy

Hello everyone! I'm Ricardo Jost and I work as a character animator and CG artists. I live in Brazil, where I was born, and I'd like to share the creation pr...

Rending with Final Gather and GI

Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on...

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