In this brief tutorial, we'll look at techniques for illuminating a sci-fi scene at night. Download the starting scene and follow along as we use area lights to increase realism dramatically!
Need to remove the halos, glows, or other anti-aliasing artifacts from your matte/shadow or element renders? This tutorial shows you how.
In this quick article, we'll be visually exploring how to adjust the quality of the depth of field effect in 3d Studio Max with mental ray.
Learn some tips and tricks for working with 3dsMax's Arch & Design material presets through mental ray. We'll look specifically at glass and metal shaders...
Take a look at the different Arch & Design material presets in 3d Studio Max and mental ray. There's an easy material for every situation!
In this article, we'll go through how to effectively use the mental ray Arch & Design material in 3d Studio Max.
This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 2 we go over more advanced features of SSS!
This is the definitive guide to sub-surface scattering (SSS) in mental ray for 3d Studio Max. In part 1 we go over the basics of how to use SSS!
In this tutorial I’ll be giving you a background on what anti-aliasing and sub-sampling mean in 3dsMax.
This extended tutorial shows you how I lit an interior office scene using mental ray area lights and Sun & Sky.
Learn Depth of Field in 3dsMax right with this quick primer paper. You get all the details you need to get started with this powerful technique.
Learn how to get a clay render just by clicking a button! It's only a quick script away!
Learn the 3 easy steps to getting awesome clay renders in 3dsMax!
This is a basic tutorial showing you how to get started with mental ray area lights. It really adds a new level of realism to your renders.
DGS stands for Diffuse, Glossy, Secular. DGS materials are used to simulate materials with physical accuracy. It's the combination of these DGS materials wit...