Rendering / Compositing

How to use GI and Final Gather

Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on...

Secrets of Swimsuit Babe

Making an attractive woman is always a goal for most CG enthusiasts. It's also true to me. After a few years' learning, I think it's time to make one myself....

Calculate GI through various renderers

In these max video tutorials watch how to calculate the GI and achieve realistic results through vray, mental ray & brazil

Ambient Occlusion with Alpha maps

This tutorial is for all my 3d artist friends out there & it's all about using ambient occlusion in 3ds max with the help of just mental ray. Ambient occlusi...

Making of The Two Mighty Kings

My latest work, The Two Mighty Kings, was created for CGSociety's 23rd challenge, Steampunk Legends and Myths. The project took me a little bit less than two...

Making of After the rain

The warmth of the sun's rays after the rain inspired me to make this scene. I began to draw and collect references for the scene in my mind.

Making of Benjamin Linus

The purpose of this project was to create a portrait of a real man, to test my skills. The likeness was my main goal. First of all, I decided the subject of ...

Making of Ravine

To create my image, Ravine, first I created a shaped terrain and tree roots in 3ds Max 2010 and Mudbox 2009. Next, using 3ds Max, I put unwrap UVWs on the te...

Making of Red Hulk

He's a character not well known in movies or games, or even in comic books. The character is an evil version of Hulk, created by Jeph Loeb and Ed McGuiness (...

Making of Dante Alighier

In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...

The making of Water World

Hello everyone, in this overview I'll share some of the techniques I used in the creation of this image. I'll cover basics modeling, texturing, lighting and ...

Maya Faster Rendering and Composition

There are many ways for decreasing the render time of project, this tutorial will explain how I've textured, lit, rendered and composited my projects. This w...

Making of the Game

In this making-of documentary we will illustrate the laborious process of creating the Perry Rhodan game. Locked into dark rooms filled with computers, a gro...

Making of Darkness Monster

We created the Darkness Monster character to test our skills to make a realistic and fantastic creature like the ones in the Lord of the Ring or King Kong. T...

Making of Cheese Platter

I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop. It is actually a photo concept derived partially from the image on right.

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