Rendering / Compositing

Making of Darkness Monster

We created the Darkness Monster character to test our skills to make a realistic and fantastic creature like the ones in the Lord of the Ring or King Kong. T...

Making of Cheese Platter

I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop. It is actually a photo concept derived partially from the image on right.

Create Neon Light with Vray

How to create neon lights with Vray. As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Procedural Car Paint

Speed Racer is smashing summer's box offices and we think this tutorial in max and AE will also blow your mind

Making of Dream

Hello, my name is Michail Kalinich and I am very grateful to 3DTotal for the possibility to create a making of my work, Dream. The objective of this project ...

Making of Kid

I was looking for a character to do for my reel and so I started looking around on the Internet. Normally I have no idea what I want, so I just visit flickr ...

Making of Vantage at Dusk

As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon dis...

Making of Jean-Luc Picard

As I'm a fan of Star Trek, I decided to try to reproduce Patrick Stewart. He has a really interesting facial shape and I knew it was going to be challenging ...

Making of Alfa Romeo Competizione C8

The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modeling techniques and final renders. The modeling of cars has alw...

Rending with Final Gather and GI

Learn how to use mental ray's Global Illumination and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render and learn industry tips and tricks on...

Making of the Box Car

This box car is based on a train model hand painted by Ron Thornton. This project took about a week and a half. I used reference pictures of the model box ca...

Maya ZDepth and Grayscale Representation

This tutorial shows 3 different methods to create height and depth grayscale representations of a maya scene, which may be useful in many cases such as addin...

Making of La Espera

I am proudly present this making to all the great artists. La espera was created entirely in Lightwave. At first we used the 9.3 version which had already in...

Making of Eternal Flame

Every piece of work is a new step in a long, never-ending staircase... Everything I learnt in Eternal Flame I wish to fully apply on future works that I'm th...

Making of Quiet Room

Hi everyone, in this making of article I am going to show the general process that I went through to create the Quiet Room. I used Autodesk Maya to model all...

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