3d Studio Max

Making of Red Hulk

He's a character not well known in movies or games, or even in comic books. The character is an evil version of Hulk, created by Jeph Loeb and Ed McGuiness (...

Resolution and Compression

Resolution, Rendering, Compression makes the animators, digital filmmaker's life hell that traditional filmmakers do not have to deal with. So, let's talk ab...

Architectural Visualization with HDRI Sky

In this tutorial, we will illuminate an exterior architectural scene with help from Vray and a HDR image (High Dynamic Range Image, or HDRI for short) from H...

Basic Head Rigging

Created by artist Loocas Duber from Duber Studios in 3ds max and given to CGArena for celebrating 10,000 members

How to light an Interior Scene

This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you ho...

Neoclassic Livingroom Lighting and Render

In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the Maxwell render and then se...

Making of Mrs Pear

In this mini tutorial I'd like to show briefly how I modeled and textured Mrs Pear, as well as talk a bit about the texturing process in Mudbox. This charact...

Making of Eco-Wrestle

For this project I had the idea of two cars wrestling with each other. Originally I had it the other way around, with a larger car (4x4 etc.) overpowering a ...

Making of Alfa Romeo Competizione C8

The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modeling techniques and final renders. The modeling of cars has alw...

“72 DPI or 300 DPI”

Have you ever asked to your client What resolution do you want it? he responds, Make it 300 DPI(dots per inch). Video and 3D Animation work in Pixels. Many t...

The Easy Way

In this tutorial, I will demonstrate how simple and precise UVmapping can be using DEEPUV.

Interior Lighting using Vray

This video tutorial is created by artist Giorgio Luciano in 3ds max using Vray. Giorgio live and dream in Genova and was born in 1975 (Gemini). Love art, rea...

How to Create a Waterfall

I want to share my work on how to create a Waterfall from 3ds Max Particle System. To start with, set units to meters, and renderer to default scanline rende...

How to create a Leather Material

Leather is one of the most used materials in the field of Furniture design. Especially for the design of sofas or couches. It is quite easy to obtain a good ...

Making of The Prometheus

Hi everybody, we are Marco T'rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project The Prometheus. We are both ...

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