This script will allow you to assign material IDs randomly to a selection of editable_poly objects in 3dsMax. They must be editable_poly objects and it will replace the material of the objects. Don’t worry- you can hit “undo” and it’ll reverse the assignment if you don’t like the outcome. It’s a fast and easy way to assign random colors to your selection
- By Object
- By Sub-Object (element)
- By Smoothing Group
- By Polygon
To use the tool, just run the script from any location and it’ll pop up with the dialog window with your options. Make sure you’ve selected the objects you want to assign random materials to!