Textures / Materials

How to create Clouds?

In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd ...

Making of Girl Experience

The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...

Making of Bunny

There weren't any sketches or concepts done in the process of creating this character, I simply wanted to create a cute, cartoonish bunny character. The only...

Making of Chinese Girl

After seeing a lot of nice girl renders on the internet, I decided to make a Chinese style girl myself. In the process of making this girl, I found that the ...

Making of Jubal Opening Sequence

The purpose of this Making Of is not only to show how we achieved the final shot for this animation, but also to point out the main problems we had to solve ...

Making of Play

The main inspiration behind Play was our living room wallpaper. I have a very similar bear sitting on top of a CD rack in front of the wallpaper, so I though...

Making of UNIT 35

In this tutorial I'm going to describe the three steps in the making of that big fat Robot.

The street Racer Texturing

Welcome to this mini-tutorial. This tutorial is about texturing a car using one of my previous models I have created. The car itself is based on the Nissan S...

The making of Water World

Hello everyone, in this overview I'll share some of the techniques I used in the creation of this image. I'll cover basics modeling, texturing, lighting and ...

Creating Character Textures

This tutorial will teach you how to make a texture in Photoshop and combine it with a shader in Maya to create realistic skin.

Realistic Glass with Maya

For this demo we will utilize Maya's Blinn material, Ramp texture, and Sampler Info utility. We will also use Mental Ray's Dielectric Material and new Mia_ma...

Making of Super Snail

This work is fully modeled and rendered in Cinema 4D. I have used BodyPaint and Photoshop for the textures. I start modeling the snail shell, to do this I us...

Making of Suraagh Rasaan

I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the...

Making of Eternal Flame

Every piece of work is a new step in a long, never-ending staircase... Everything I learnt in Eternal Flame I wish to fully apply on future works that I'm th...

Making of Cheese Platter

I created this Cheese Platter using Autodesk Maya 8.5 and Adobe Photoshop. It is actually a photo concept derived partially from the image on right.

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