Mirroring UVW Coordinates

Written August 11th, 2009
Categories: UVWs / Texturing, Videos
10 comments

Hey everyone,

I’m afraid that this isn’t my best performance. It’s late, and the audio has a nasty popping noise that I can’t get rid of. That’s the bad news.

The good news is that this Movie’s got something for everyone!  I’ll show you how to quickly mirror UVWs using a symmetry modifier to get more texture space.  Who doesn’t want more UVW space?  As usual, don’t hesitate to leave comments or suggestions for future Monday Movies!

Copy and paste under the Edit menu

Copy and paste under the "Edit" menu.

Edit: Mr. Tom of FGI Services noted that you can also layer up UVW coordinates using the Copy/Paste function of the UVW editor.  You can find this under the Edit menu item (see image).  To use this technique, start by selecting the parent cluster- the one you want to stay still- and use Edit>Copy.  Then select the target cluster- the one you want to move to the parent cluster- and use Edit>Paste.  You can use this second step (Edit>Paste) as many times as needed.  3 cheers for Mr. Tom!

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