This week’s Monday Movie is on using static UVW mapping in 3dsMax. The modifier stack is a beautiful thing because it allows you to use awesome techniques like this! You can work on the editable poly object at the base of the stack while keeping a UVW map modifier on top. This lets you model without worrying too much about wrecking the mapping. This technique is most useful in low-poly work and simple objects like barrels and butterflies.