Pre-Rendering

Written September 10th, 2009
Categories: Materials / Shaders, UVWs / Texturing, Videos
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Hey all!

There are no excuses for this exceptionally tardy post. I fixed my computer problem back on Monday (turns out I’ve got two bad sticks of RAM). Then I contracted a nasty virus the same day, so I’ve had two delirious days where I could’ve posted the video. I’ll try to make it up to you on the next one. I’m thinking of a double feature on uploading to YouTube since I’ve been getting a lot of questions about that over the last few months. Think that might be useful? Let me know in the comments!

This last week is a good one! We’re looking at an old school technique where you can render an object in 3dsMax, extract the diffuse map and alpha map, and then re-use them as elements in another render. It seems rather simple, but it’s actually a very powerful 3d technique! We Bryce 3d users used to use it back in the old days to pack detail into a scene that our computers might not otherwise be able to handle. Alpha mapped plane objects should be part of any modeler’s pipeline- especially you low-poly junkies out there!

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