Hello, and welcome to my World-Machine 2 Primer.  During this tutorial, you’ll learn about how the World-Machine interface works, how you can manipulate the node-graph, and how you can export the resultant terrain to 3dsMax or Vue d’Esprit.  My goal is to get you up and running with the program as quickly as possible, so I’ll be showing you the very core fundamentals so that you can get output from the program.  More advanced features and techniques will be discussed in the next few sections of this primer.  If you don’t already have World-Machine, consider downloading the trial version so that you can follow along!

The World Machine Startup Screen

World-Machine Start Screen