Sub-Surface Scattering Physical Material

Written July 5th, 2009
Categories: Effects, Materials / Shaders, Videos
11 comments

Hey everyone!

This week, we’re going to be looking at how what we learned last week applies to the Sub-Surface Scattering (SSS) Physical Material in 3dsMax and mental ray.  They’re very similar, but the physical material gives you a little more control over the final outcome.  Since this is both a shader and a material type, what you learn here is applicable across many applications!

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