Sorry for the delay this week- I’ve been out of town and everyone wants a piece of my time. This is a high priority for me so don’t worry- the Monday Movies aren’t on the chopping block.
This week we’re looking at how you can quickly add some lumpy welding to pipes in 3dsMax. It’s a relatively simple 3d technique. Just copy the objects you want to “weld” together, and convert them to editable mesh or editable poly. Then use a boolean operation to cut one out of the other. Convert the result to an editable poly object, and select the boarder of the hole you just made. When you detach it as a spline, you’ll have the mesh you need to create the effect!