DirectX Materials

Written October 12th, 2009
Categories: Effects, Materials / Shaders, Videos
6 comments

Hey everyone,

This week is my 52nd Monday Movie!  We’ve done an entire year of bite-sized 3dsMax video tutorials.  How exciting!

In the video below, I’ll show you how to set up a DirectX material in 3dsMax.  This will allow you to get  much more powerful viewport rendering.  Your 3d objects will be able to respond (to some extent) to lighting through the diffuse map, specular map, and normal map!

Important: In order to follow along, you’ll need to download Ben Cloward’s 3-point lighting .FX file!  You want the one without transparency for this example.

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