Inorganic Look-At Constraints

Written October 19th, 2009
Categories: Animation, Videos
11 comments

Hey everyone,

This week, I’ll be showing you a trick I learned recently for rigging up inorganic objects to use the Look-At constraint in 3d Studio Max.  What makes this challenging is that sometimes your objects don’t have omni-directional rotation, so they need to be constrained during the rotation.  However, you also want to keep the robustness of the Look-At constraint.

Enjoy!

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