Twisted Cable Modeling

Written November 15th, 2008
Categories: Effects, Modeling, Videos
9 comments

In the last section we learned how to fake a cable using materials. But what if you’re going to be getting really close to it and need real geometry? This section shows how to use loft and spline objects to create real cable that can follow a regular spline! It’ll take a long time to render, and can seriously bog down your viewports so make heavy use of display as box once you’re done.

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