This week I’ll be showing you how to use the submerge (lume) shader in 3dsMax and mental ray. It’s an easy way to make your scenes look like their underwater while harnessing the power of caustics and global illumination. Try these techniques in conjunction with the waterbox we made last week for a really great one-two punch!
Also, you may have noticed that I included a transcript of last week’s video. I’m going to try adding that in to the mix for the next few weeks to see if people find that useful. Remember that you can always pass this page through Google Translate to get the transcription in your desired language!