Sorry for the delay this week- I’m in the process of moving to San Francisco. Should be smoother now that I’m getting an extension from my landlord until the 1st, but I still gotta find a place to live.
Anyway, this week I’m quickly showing you how we used to create Sun & Sky before we had Sun & Sky in 3dsMax. mental ray wasn’t well integrated until maybe Max 8 or 9 so this was a staple of solid rendering technique back in the day. You’ll find it to be a quick and easy way to get reasonable “outdoor” render effects without much overhead.