Making of Trapped

This is not on MrBluesummers.com
Massimo Righi

“I have used Maya 8.0 for the modeling (polygonal) and Mental Ray for the rendering. The lighting is given by an HDRI probe and two lights. Background and depth of field are rendered within Maya. There is no postwork, only an accentuation of the contrast in Photoshop used to create the textures.”

http://www.cgarena.com/freestuff/tutorials/maya/trapped/index.html

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