Next Generation Modelling and Texturing

Written June 18th, 2008
Categories: 3d Studio Max, Modeling, Offsite, Textures / Materials, Videos
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David N. Goodman

“Learn production modeling techniques and a proven workflow to creating 3d model assets and textures for next-generation games. This four part series covers the basics in creating clean topology for your game model.”

http://www.cgarena.com/freestuff/tutorials/max/nex-gen-modeling/modeling1.html

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