Making Taho

Written June 18th, 2008
Categories: Articles, Blender, Modeling, Offsite
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Michel Roger - Translated by Julien Dephix

“We start with a very low poly mesh created in your favourite 3D package which we import in Zbrush. There, we sculpt the model and when we’re pleased with the volumes we export the high poly model which we will use as a reference when modelling with the 3D package of your choice.”

http://www.3dtotal.com/team/Tutorials/taho/taho_01.php

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