Zbrush and Maya Mapping

Written June 18th, 2008
Categories: Offsite, Textures / Materials, Videos, ZBrush
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Jason Welsh

“In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spectral, diffuse and more, as we look at the best way to make mapping work in Maya.”

http://www.3dtotal.com/team/Tutorials_3/zbrush_training/lesson_10/zbrush_lesson_10.php

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