Modelling a head using Nurbs

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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Sasan Rafiee

“In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details.”

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