Maya Car Modelling using Nurbs part 4

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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Julian Sarmiento

“In this part of the tutorial we are going to be working on the Rims of the car. By using these techniques, anyone should be able to make any type of rim. I chose this ring because of the clean cut, but it can be more advance if you desire to spend some extra time on it. The basics are the same. In case you want to use the same rim picture, just save the picture on step.”

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