Maya Car Modelling using Nurbs part 3

Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite
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Julian Sarmiento

In this part of the tutorial we are going to be working on the back bumper. At this point we should know how to use most of the tools and the concept of working with trim and fillet surfaces. Feel free to skip the explanations next to the picture and just use the pictures as a guideline of what to do next

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