Maya Photon Illumination of DGS Materials

Written June 18th, 2008
Categories: Articles, Maya, Offsite, Rendering / Compositing
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Philippe Le Miere

“DGS stands for Diffuse, Glossy, Specular. DGS materials are used to simulate materials with physical accuracy. It’s the combination of these DGS materials with Global Illumination that produce those 3D scenes of unprecedented photo-realism.”

http://www.3dtotal.com/team/Tutorials/Photon_Illumination/photon_01.php

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