Written June 18th, 2008
Categories: Articles, Maya, Modeling, Offsite, Textures / Materials
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This is not on
Valentin Nadolu

“This tutorial is intended to present a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modelling and texturing an object in Maya. The asset presented here will be a generic vehicle with a low poly count that has diffuse, specular and normal map textures. The descriptions will therefore be general, but I will go into detail to explain the particularities of next gen asset creation every time it is needed.”

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