Global Illumination with Mental Ray

Written June 18th, 2008
Categories: Articles, Lighting, Maya, Offsite, Rendering / Compositing
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Andrew Klein

“Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced and focused light. We will explore each of these in the following sections with theory and practice.”

http://www.3dtotal.com/team/Tutorials_3/indirect_illumination/indirect_01.php

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