Modeling Core – Part 2

Written December 15th, 2008
Categories: Modeling, Videos
3 comments

Hey Everyone!

This week’s Monday Movie is part 2 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.

In this video I’m talking about how you can create elaborate machined parts much faster than poly modeling through the clever use of Boolean operations on primitives. I show you how I can bring together a few dozen basic shapes and create something that might’ve taken three times longer if I had jumped in with an editable poly. Remember to think hard about what you want the final shape to look like, and you can manipulate the Boolean structure to fit that.

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