Modeling Core – Part 3

Written December 21st, 2008
Categories: Modeling, Videos
1 Comment »

Hey Everyone!

This week’s Monday Movie is part 3 of 4. I’m hoping to make one movie each week discussing what I think are the core modeling methods: primitives modeling, Boolean modeling, spline modeling, and poly Modeling.

In this video I’m talking about how you can create semi-procedural shapes using splines and spline modifiers like Extrude and Lathe. Remember that splines bring us even closer to arbitrary modeling by allowing us to abstract away certain aspects of modeling, while keeping only what’s necessary to be modeled by hand.

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