This is definitly the best Monday Movie yet. My tone is consistent, the video is clean and neat, and I barely had to do any audio editing at all. Eventually I might even get serious with these and start adding in watermarks and little intro “swoosh” logos or something!
But anyway. This Monday Movie is about how you should go about starting to learn Sub-Surface scattering in 3d studio max. It can seem daunting at first, but I show you how to properly set up a scene for testing, and where you should start when using the material. It’s a great primer!