Static UVW Mapping

Written January 4th, 2009
Categories: Materials / Shaders, UVWs / Texturing, Videos

Hey Everyone!

This week’s Monday Movie is on using static UVW mapping in 3dsMax. The modifier stack is a beautiful thing because it allows you to use awesome techniques like this!  You can work on the editable poly object at the base of the stack while keeping a UVW map modifier on top.  This lets you model without worrying too much about wrecking the mapping.  This technique is most useful in low-poly work and simple objects like barrels and butterflies.

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