mental ray Displacement Quality

Written February 4th, 2009
Categories: Materials / Shaders, Rendering / Compositing, Videos

In this Monday Movie I show you how to tweak mental ray displacement settings in 3dsMax. Learn how to speed up your renders by approximating displacement more roughly, or really juice your displacement maps by getting sub-pixel displacement!

Sorry about the lousy encoding, my computer’s been acting up something fierce these days. This weekend I’ll hopefully get a fresh install going and that’ll give me the edge on next week’s Monday Movie. In the meantime, I hope you enjoyed those steampunk reference images!

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