Piston Rigging

Written March 9th, 2009
Categories: Animation, Videos
1 Comment »

Hey everyone!

This week’s Monday Movie is about how you can use the LookAt constraint and the Path constraint to make objects follow each other in a “piston” like fashion.  This is useful for mechanical rigs like hydraulics or characters. You can use this technique, and others like it, to create 3d characters that have their subtle animations (like moving parts) delegated away to constraints so that you can focus on the more important keyframes like positions!

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