We’ve got a great episode for you this week. We’ll be talking about procedural modeling, an old technique modelers used to use before the days of Zbrush and Mudbox. Using the Vertex Paint Modifier in 3d Studio Max, we can paint masks directly onto the surface of an object, and then use that as a mix map for blending displacement maps. This is an awesome technique for making small touchups to characters, or layering on complex displacement maps to create incredibly detailed modeling!
On a side note, I’ve finally mastered the art of a crisp upload to YouTube. I should probably make a Monday Movie about making my Monday Movies! How meta!