I’ve been a little off the radar lately- just got done with a road trip. On the bright side, I’m refreshed after the vacation, and ready to bring you another Monday Movie! This week, we’re looking at 3 more techniques for reducing your render times in 3d Studio Max. These aren’t quite as universally applicable as last weeks, but they can still save you a lot of time when the circumstances are right. We’ll be addressing:
- polygon counts,
- precomputed lighting, and
- advanced material substitution.
You’d be surprised how much time you can save by reducing render times, so this movie will give you even more ways of speeding up your throughput!