Meshsmoothed Text

Written September 16th, 2009
Categories: Modeling, Videos
6 comments

Hey everyone,

This week I’ll be showing you how to create meshsmoothed text in 3dsMax.  Ordinarily, this is difficult to do because ordinary extruded text shapes create very complex polygons on the top and bottom of each letter. Thus, turbosmooth has a difficult time handling the smoothing operation. Since chamfering the edges along each 3d letter doesn’t always work, we’ll be using the quadrilateral tessellation in the ProBoolean object in order to resolve those pesky mesh structure problems!

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