Maya Dynamic Object Suspension Rig

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Offsite
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Sean Hewitt

“I had had to make a rig for an underwater vehicle with some fly by wire parts coming off of it. We wanted to have control over them, and be able to position them by hand, but seeing as how everything was supposed to be under the sea, we really didn’t want to have to animate all the bobbing and swaying from the sea currents. So the plan was to come up with some sort of control that dynamically suspended the geometry. What I ended up going with was Maya’s hair system. The theory being I could probably get a hair to be springy, and move and drift with some turbulence on it.”

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