Maya Substitute Geometry

Written June 18th, 2008
Categories: Animation / Rigging, Articles, Maya, Offsite
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Guru Vaidya

“Substitute Geometry allows an artist to replace a rigged and animated Low ‘ Poly mesh with a final high resolution or mid resolution mesh. This technique allows for overlaps in various departments of production.”

http://www.3dtotal.com/team/Tutorials_3/Subsitute_geometry_in_maya/Subsitute_geometry_in_maya_01.php

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