Sorry for the incredible wait in getting this Monday Movie uploaded. YouTube was down for a while, and my original encoding crashed so I had to do it twice.
This week we’re looking at how you can use 3d Studio Max Ambient Occlusion either on its own or as part of a mix map. It’s a quick and easy way to add some shadowing directly to your model, and helps make your details pop. I’ll cover some of the parameters of the Ambient Occlusion map (which I don’t think I’ve done in detail in the past). I’ll also demonstrate how to use ambient occlusion as a mix controller to blend two other maps (or materials) together.