This week we’ll be looking at a common problem you’ll run into when modeling and animating in 3d Studio Max. When you apply a transformation to an object, a lot of the time 3dsMax won’t actually modify the object so much as add a “phantom” modifier to the stack. This can have some serious consequences when you change the pivot of your object (or worse, when an animation constraint does it for you). It’s often called object skewing, or object slanting. It’s where your model gets distorted when you move, rotate, or scale it. In this Monday Movie, I’ll show you how to recognize the problem, fix it if it comes up, and prevent it from ever happening again.