Lighting

Lighting and Materials in 3DS Max

These video tutorials is created by artist Giorgio Luciano in 3ds max. These tutorials will throw light from basic settings of Lighting and Materials to fina...

Neoclassic Livingroom Lighting and Render

In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the Maxwell render and then se...

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in...

Importons and Irradiance Particles in 3ds

This tutorial requires 3dsmax 2009 or 2010 and the plug-in Ctrl.Ghost which allows you to control Irradiance Particles and Importons. Irradiance Particles (I...

How to create Clay Renders

In this video, from Production Instruction with 3ds Max 2010: Volume I, we'll take advantage of mental ray's ProMaterials to create a nice clay render of the...

Making of Girl Experience

The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...

Making of Hornedman

The purpose of this making of is to outline the tools and techniques I used in the creation of my image, Hornedman. The image started as a sketch inside ZBru...

Making of Enforcer

I wanted to create a slightly stylized UN soldier of the not-so-distant future. I first visualized a concept in my head and then started to gather reference ...

Making of Odin’s Final Battle

Hi everyone, I would like to share with you a short step-by-step process of my latest artwork, Odin's Final Battle. I created this image for a competition wi...

Making of 65 MYA

I have always been fond of dinosaurs since my childhood, and likewise I always wanted to create a model of a dinosaur in 3D. I was impressed by the Jurassic ...

Making of Prolapsed Eye

Modeling was very simple. I based my model off of the original sketch (Fig. 01) and created what is known as an organized mesh.

Making of The Two Mighty Kings

My latest work, The Two Mighty Kings, was created for CGSociety's 23rd challenge, Steampunk Legends and Myths. The project took me a little bit less than two...

Making of Dream

Hello, my name is Michail Kalinich and I am very grateful to 3DTotal for the possibility to create a making of my work, Dream. The objective of this project ...

Making of Steamnocchio

I chose Pinocchio because he is a well-known character and because of his artificial nature. He is a wooden marionette, so I imagined it would be nice to tur...

Making of The Prometheus

Hi everybody, we are Marco T'rr and Sebastian Skupch from Germany and we want to give you a short overview of our latest project The Prometheus. We are both ...


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