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Old man scultp

In this tutorial we will explain how we have created the artwork Old man - Portrait. At the beginning - modeling and unwrapping was done in Blender, detailin...

A guide to re-topologising

Re-topologising a mesh, that's one heck of a mouthful that sounds complex and scary to people new-ish to modeling. Really it's nothing of the kind, it's a si...

Displacement Exporter workflow

In this tutorial you will learn how to use Displacement Exporter to create displacement maps that can be used inside Modo.

Creation of the Captain

I am going to show you how to create the making of The Captain - my latest work - from modeling and rendering, to composing and post effects.

Bird of Prey

This tutorial explains how to create a realistic bird bust. Techniques like, feather creation are covered.

Hair sculpting

This tutorial will go over a technique for sculpting hair in Zbrush.

Introduction to Poly Painting

This is an introduction to using the Poly Painting tools to create textures for your sculpts.

Transpose Master and Poseable Symmetry

Transpose Master and Poseable Symmetry is our new video tutorial for ZBrush.

Antomy of the Human Face

This tutorial goes over the anatomy of the Human Face to help improve your understanding of the human form and create more natural faces.

Antomy of the Human Arm and Shoulder

This tutorial goes over the anatomy of the human shoulder in an easy to understand fashion in order to improve your understanding of shape and form.

Masking in Zbrush

This tutorial looks at the uses of masking in Zbrush.

Zbrush Interface and Navigation

With all 3D programmers, the first thing you should start out with is Navigation. This Chapter in ZBrush deals with basic Navigation and some tools to get yo...

Modelling the Human Skull

When you create anything with ZBrush, you first of all have to think: What makes up the structure of this creature? So it's a natural fit that the skull will...

Setting up Image Planes

You will learn how to setup and use your own images on planes to assist you in modeling props and characters.

Getting Started with ZSpheres

The art of using ZSpheres is a practice of patience, so in this chapter we will be looking at the very basics of the technology behind the spheres and how to...


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